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Buy Issue Robert Yang is a New York-based video game developer whose work explores the politics around queer sexual identity, masculinity, BDSM, consent and cruising. He walks the line between between game, simulation and art.

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The simplicity in his narratives establishes an unexpected intimacy between the player and the game. Gestural in nature, each game centres around movements of the body, such as spanking, as in the case of his BDSM-themed game Hurt Me Plentyor eating a popsicle, in the case of Succulent That representation is now changing, as an influx of queer representation or perhaps tokenisation becomes increasingly visible in mainstream video games, such as the recently released The Last of Us Part II for PlayStation 4.

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Yang is just one player in a vanguard of independent queer developers radically rethinking the medium and its cultural impact. There is a real simplicity to your work.

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Your games are often based around a gesture or act, like in Hurt Me Plenty where the game is about spanking someone. I want to make the equivalent of a short story, a poem or a short film. I tend to focus on small or big movements of the body, but I think it usually has to be something pretty singular. Many video games are about repetition; you end up repeating gestures over and over. And when you repeat anything like that, it becomes captivating and absurd.

How do you introduce queer identity, bdsm and cruising into a video game?

I really like thinking about the context surrounding each gesture; I try to embed that in the game, but not in a boring pedagogical way. You have to soak it in instead of it trying to explain everything. Instead I want you to perform and enact it, and then the logic of BDSM as a sexual system reveals itself to you.

What kind of factors do you have to consider when deing games about sex? For example, in Hurt Me Plenty you shake hands with your virtual submissive.

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A lot of that is in the history of policing of public sexuality. In my games police cheat and lie and steal. They control the game rules, they manipulate and exploit the game rules to basically ruin your game experience. Your work follows a consistent visual identity. How did you come up with the look behind your games?

There is a lot of tension that comes from placing not just sex, but queer sex, front and centre in a video game. What do you think happens to a video game once sex is introduced?

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There is certainly that larger cultural tension because video games have a very strange relationship with sex. On the one hand, they are for children. But video games also have lots of shocking material, especially graphic violence.

On the other hand, video games can be a serious art form that are able to explore many aspects of the human experience. I think they challenge a lot of people to think about what we envision video games to be, and what their larger cultural role in society is. There has been a surge in queer representation in the gaming industry. Why do you think this is happening now?

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I think queer representation in commercial, industrial, Triple-A video games is happening because straight, white men to some of their credits are listening to the complaints, and trying to implement the criticisms that marginalised people have had for a long time. Ideally a queer vision of video games is about the queer independent creators. Why do you think its important to explore queer sexual politics in this medium?

As you can imagine, there are very few commercial video games out there about being gay. They discuss the new age of portraiture, their encounters with the art market, and the language bdsm games Black representation.

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More info Buy Me. Out Now! Issue 45 This is the hover state for the latest issue. The Tearoom, Robert Yang is a New York-based video game developer whose work explores the politics around queer sexual identity, masculinity, BDSM, consent and cruising. Rinse and Repeat, There is a real simplicity to your work. Tweet this.

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And how do you create your games around these gestures? Hard L, What kind of factors do you have to consider when deing games about sex? Rinse and Repeat, left ; The Tearoom, right. Share with.

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"my games are … unconventional" : intersections of game and bdsm studies

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