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You can keep to sacrifice against thought fights, even if you lose a fight you might get 50 coins, way more than the you get for selling them naked.
Drive a group of angry brutes to glorious victory and elevate your father's ludus from the muck and mire of shameful defeat, restoring it to honour via ruthless bloody victory over your opponents. Choosing the right type of gladiator is important - you need the right skills and the right equipment to win. Well trained gladiators make for a good battle, but what pleases the crowd means potential risk - they demand blood!
Domina is a Gladiator management game. The graphics are definitely stylish a type of pixel art very popular at the time and the music mixes modern rhythms with ancient sounds in an exceptional way. The gaming system is based on limited time and resources.
Each day runs rather quickly and the player can play only a few activities. Training your fighters is essential, as is winning in the arena and obtaining prizes and resources that will allow us to better equip our gladiators and obtain favors from the authorities. The fights are always risky because no result is perfectly guaranteed and losing the best fighters is a tragedy from which you recover only with great difficulty, especially when you are defeated in fights between teams of gladiators.
Over time their ludus will grow in celebrity in case of success and we can compete with increasingly complex challenges, including participation in tournaments in various parts of Italy of increasing difficulty against opponents. Finally, there are the touches of class as gladiators who get drunk in the arena if you insist on rewarding them with wine during trainingweapons launched by the public to help a fighter, severed limbs and the ability to post on facebook and twitter replays duels.
But Domina also impresses with a different aspect from that of mere gameplay or production values. Domina is in fact a title deed to be played in a stream and offers several moments of meaningful interaction with the spectators.
First of all, once the Twitch mode is activated, the game collects the names of the stream viewers and uses them for the various gladiators that the streamer manages during the game; both the first batch of fighters and all subsequent new arrivals will be identifiable as the stream viewers. Already this, by itself, allows Domina to acquire a new level of interaction with the public and, therefore, of entertainment.
The viewers follow the story of their character, require training, new equipment and invoke the use in the arena.
As has already happened in an unstructured way in games like X-Com the streamer created the characters in the image and request of the viewersso it happens in a structured and automatic way in Domina. But that is not all. In Domina the viewers vote in the various multi-choice events proposed by the game using a mechanism similar to other 'stream based' games.