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According to one study conducted by Microsoftgirls who receive en c ouragement from their parents are almost twice as likely to stay in STEM.
Girls Who Game GWG is an extra-curricular program that provides an opportunity for young girls and underserved students across North America to learn more about gaming and the use of Minecraft as a learning tool, while developing their global competencies, such as communication, collaboration, critical thinking, and creativity.
The club provides a personalized, safe and supportive community of practice with coaches, mentors, and role models to engage the players and build their self-efficacy and confidence.
By the end of the club term, the players have a greater self-awareness of their improved knowledge, skills, and dispositions, and are empowered to become leaders in Science, Technology, Engineering, and Mathematics STEM related fields and the growing esports movement across the education landscape. GWG also aims to build capacity with female educators on how to effectively integrate game-based learning into their core content curriculum.
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What is Girls Who Game? Our Vision Dell Technologies Vision Enabling our communities, schools, and government agencies to build a better future for all individuals to reach their full potential.
Microsoft Vision Our mission is to empower every person and organization on the planet to achieve more. As part of that mission, we believe technology can be used as a tool to empower students and teachers to create the world of tomorrow. Intel Vision Intel Skills for Innovation - Envisions a world in which students learn the skills necessary to meet the shifting landscape of a fourth industrial revolution job market—where they are empowered to be innovators as they prepare for, imagine, and create the jobs of the future.
Call to Action Two-thirds of elementary-aged children indicate an interest in science; however, as they enter middle school, the percentage of interested girls falls dramatically. Develop Leadership and Build Self Efficacy: Foster the pursuit of academic and career aspirations of young women through mentorship.
Cultivate a community to support building relationships, amplifying success, and promoting reflection for continued growth and ongoing feedback. Our Partners. Complete the following expression of interest form.
What are their Career Interests? National Science Foundation 4. The Girl Scout Research Institute.
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Need help with your purchase? Sat-Sun: Closed. Authentic Application: Engage female students in learner-driven experiences that broaden their knowledge, skills and dispositions within STEM- related fields.
What is girls who game?
Promote computational thinking skills and coding within a game- based learning environment Increase awareness and improve global competencies by providing experiences for students to develop and practice their collaboration, communication, creativity, self-regulation, citizenship, and critical thinking and problem-solving skills. Facilitate virtual mentor opportunities to inspire, educate, and equip girls from the program with authentic application of necessary knowledge, skills, and dispositions to be successful in STEM fields Provide opportunities for students to develop their leadership and mentorship skills within the program.
Build a Community of Learners: Cultivate a community to support building relationships, amplifying success, and promoting reflection for continued growth and ongoing feedback. Develop a girl-centric ecosystem that empowers girls to learn from each other and build their confidence in a STEM-focused space Provide professional development in order to build knowledge, confidence and advocacy in STEM disciplines Develop materials and resources to highlight program offering and amplify outcomes Promote a resource hub for girl who games sponsors and mentors to connect and communicate.