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T here was a great comment on the 50 Best Android Games article earlier this week, in response to carping about smartphones and tablets still not being proper games devices. One exciting thing about mobile gaming in was the diverse fare on offer, whether you were a veteran gamer or a newcomer surging through Candy Crush Saga levels on the train home from work. Below is a very subjective roundup of 50 of the best iOS games fromand while there is plenty of crossover with the Android feature, there are a fair few exclusives too.
Cross at your favourite game being omitted? Make a case for it in the comments section, so people happening on this article in the days and weeks ahead can hear about it. This was the second Angry Birds game to be set in the Star Wars universe, with characters turned into birds and pigs, and levels to fling them through.
This time round, you could play as both sides, and there's a range of Telepods toys that interact with the game too, Skylanders-style. Justifiably recognised by Apple in its Best of awards, Badland is the perfect game to get stuck into over Christmas: a platform-adventure set in an eerie forest, with beautiful visuals, slick physics and plenty of exploration. There was real top sex game apps 2016 at work here, and iOS gamers responded. Activision's latest Call of Duty game was made for mobile devices from the ground up.
Some elements were familiar — ie all the shooting — but new twists included the ability to swap between first-person action and a more tactical third-person view to plot your squad's tactics.
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Clumsy Ninja was first shown off at Apple's iPhone 5 launch inbut took a while to reach the App Store. It was worth the wait though: it sees you taking ownership of a ninja and training him up with a series of activities: a virtual pet game, almost, but with startlingly-good character animation. Utterly charming. This was publisher Gameloft's official game for the Despicable Me movies, putting you in the shoes of a scampering minion for this Temple Rush-style endless runner.
Leaping, sliding and dodging obstacles while earning or buying costumes and power-ups proved hugely popular among children and adults alike. This game from Halfbrick Studios — the developer behind Fruit Ninja and Jetpack Joyride — was an addictive treat this year.
You skim colourful fish across the ocean, get rated by crabs, and unlock gems to build power-ups. Which may sound strange, but it plays marvellously. It's nostalgia, yes, but the game still packs a mighty punch with its sandbox gameplay. It plays well with Bluetooth controllers too.
Yes, modern smartphones and tablets can deliver graphical bells and whistles by the ton. Impossible Road was another example: a stylish ball-rolling racer that encourages you to bend the rules.
Platformer Limbo was one of the creepiest, most atmospheric games currently available on any platform this year, let alone mobile. With stylish monochrome graphics and frequently fiendish puzzles, it's a rewarding and original adventure.
You swiped your party of heroes to guide them through levels of increasing difficulty. It's genuinely addictive. Rayman often gets underrated in the history of great game characters, but his mobile games have been top-notch in recent times.
This was the latest one: a colourful platformer with more than 75 levels to scoot through, and bags of charm. Out in time for Christmas, Republique justified its pre-launch hype: a stealth-action adventure with startling graphics, properly challenging puzzles, and a storyline that draws you in.
Ridiculous Fishing IS ridiculous: you lower your bait down as far as possible while avoiding a variety of creatures, then haul it back up again catching as many as possible along the way, hurl them into the air, and blast them to bits with a shotgun. Bad in real life, but fun virtually.
The basic action across missions was really fun, but there's some extra strategy in upgrading your pilots with new skills as you go. Multiplayer was the icing on the cake. BioWare's game was originally released in and still one of the best Star Wars games ever.
It's an RPG where you get to learn to use the Force, wander through a succession of famous Star Wars scenes, and can even turn to the dark side. Engrossing and epic in scope. Temple Run was one of the biggest "endless runner" games on mobile devices, and the sequel did a good job of bumping up the graphics and adding more depth to the gameplay. At its core, you're still swiping to jump, slide and turn your way through paths to escape an angry giant monkey. Tiny Games is brilliant: an app that asks you where you are and how many people you're with before suggesting micro-games to play in the real world, using the objects at hand.
There are hundreds to discover, and it's an ideal way to avoid anti-social mobile use when out with friends. Just ahead of releasing its Walking Dead sequel see below developer Telltale Games surprised us with this: based on the Fables graphic novels, you play Bigby, the Big Bad Wolf of fairytale legend reinvented as a sheriff.
Even a little way in, A well-crafted take on an already-characterful series. The Drowning tried to rethink the way first-person shooter controls work on a touchscreen.
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In a nutshell, you tap on the screen to walk to a specific point, swipe to look around, and tap two fingers to shoot — the bullets fire in the middle of them. It works well: a breath of fresh air for the genre. Developer Telltale Games' first Walking Dead game was a justified hit, packed with atmosphere and zombies.
This follow-up was thus hotly anticipated, and turned out to be well worth the wait: atmospheric action and one of the relatively rare iOS games this year with wake-up-at-night scariness. Inspired by classic point'n'click adventure games, it sees the titular hero exploring six quests, with some delightful puzzles and surprises in store. Blip Blup was a hypnotically-addictive puzzle game from UK studio ustwo, which sees you tapping to fill a screen-full of tiles with colour. The complication being walls and obstacles that get in the way of your colour-pulse's path.
More than levels to work through provided plenty of challenge. There have been a succession of Cut the Rope games in the last few years, but this was the first proper sequel: levels of rope-slashing puzzle action, as you try to guide sweets into cute monster Om Nom's mouth. It sees you swapping colourful orbs around to attack monsters while building a team of the Doctor and his companions. Dots was the most addictive iOS game this year, thriving on the simplicity of connecting same-coloured dots on a grid in second rounds.
Twitter and Facebook are plumbed in to compare your scores to friends, and there is also an untimed mode for practice. Essentially Candy Crush Saga with square-shaped fruit rather than sweets, but it's very well done. Published by Rovio, it features hundreds of levels of fruit-matching puzzling, with combos, Facebook integration and in-app purchases used to buy power-ups when it gets too tough. The first Papa Sangre was a real treat: an eerie audio-only adventure game voiced by the then not-so-well-known actor Benedict Cumberbatch.
For the sequel, developer Somethin' Else roped in Sean Bean for narration duties, and the gameplay was as creepy as ever as you explored a world conjured up by your own imagination. The original The Room was a huge hit on iPad, selling more than 1m copies by the start of this year — hugely impressive for a paid game given current App Store trends.
This follow-up is well worth tearing a few follicles out over: physics-based puzzles in a wonderfully-realised 3D environment. The eighth incarnation offered more cars — 47 in total — nine locations to race them in, and a new emphasis on ramps, rolls and stunts hence the "Airborne" aspect and online multiplayer races for up to eight players at once.
The latest Angry Birds game was controversial for its enthusiastic adoption of pretty much every free-to-play gaming mechanic going, but underneath that is a genuinely impressive karting game with smooth handling, well-crafted tracks and familiarly-fun characters.
Even FIFA went free-to-play this year with in-app purchases to unlock all the single-player modes, and for packs of players in the Ultimate Team mode. Otherwise, it was business as usual: slick action, thousands of d players, and inventive touchscreen controls. The original Flick Kick Football was fantastic, but returned this year as a freemium game with a retro look, and an emphasis on team-building as well as goal scoring. The gameplay was richer too: besides pinging shots you also have to master tackling, intercepting and passing.
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Another polished football game, with more of a focus on multiplayer matches as well as a single-player mode. As in its predecessor, it sees you trying to score goals by drawing lines for your players' runs, then hopefully flicking the ball into the net. A real tactical challenge. The latest mobile version of the world's best football management franchise adds more depth, a redeed user interface, the ability to create your own club yes, with you as the star striker if you're in that frame of mindand the ability to manage in more than one country.
Another game whose switch to freemium was controversial, but after some tweaks to its timers, Real Racing 3 really impressed. Dozens of cars, hundreds of events and genuinely console-quality graphics, plus clever asynchronous multiplayer races to compete against offline friends.
Supersolid had a big free-to-play hit with Super Penguins, with Adventure Town the follow-up. Familiar elements — build a town, harvest crops, compare with friends etc — have some neat twists and lots of gameplay polish.
A cut above the FarmVille-style herd. A game about forming your own band, training them up and aiming for the charts, mastering different genres and lyrical subject matter along the way. It's got similar addictive qualities to the games of Japanese developer Kairosoft — Game Dev Story being the obvious comparison. The most thought-provoking iOS game of by some distance, Blackbar takes censorship as its main theme: a collection of text-based puzzles with the titular black redaction bars providing the challenge. Its storyline and themes stayed with me for weeks after playing it.
Year Walk and this game made Simogo one of the most talented and intriguing iOS developers in Device 6 is part book and part game: an inventive example of interactive narrative deservedly singled out by a of critics in their end-of-year best games charts across all platforms, not just mobile. If you like a real challenge with your mobile games, then Frozen Synapse was a fiver well spent this year. It's a turn-based strategy game originally released for computers, as you guide your squad through a succession of levels.
As epic space adventures go, the Galaxy on Fire series is in the same space sector as Wing Commander and Elite. This new game was set in the Galaxy on Fire universe, but focused more on colonising planets and interacting with other human players. Another game switching to freemium, but Plants vs Zombies 2 just about survived the transition: a strategic defence game where you fend off zombie hordes by placing plants. It was also an example of a game that got more features over time through updates, keeping fans playing. QuizUp aimed to be "the largest real-time trivia game ever" withquestions in a host ofand global high-score tables to show exactly how your general knowledge skills compare to the rest of the world.
Its strong community angle helped it spread rapidly after its release.