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Please confirm the function is actually getting called.
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Note: iOS applications are usually suspended and do not quit. For iOS builds, enable the " Exit on Suspend " property in Player Settings to make the application quit and not suspend, otherwise you might not see this call.

If you do not enable the " Exit on Suspend " property then you will see calls to OnApplicationPause instead. Use the OnApplicationFocus event when focusStatus equals false.

Is something described here not working as you expect it to? It might be a Known Issue.

Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change.

Submission failed For some reason your suggested change could not be submitted. Description Sent to all GameObjects before the application quits. In the Editor, Unity calls this message when playmode is stopped.

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